In this article we will finally add touch capabilities to our project.
This is part four of our tutorials using STEmWin. You can check previous three parts here: part1, part2, and part3. In this tutorial I will show how we can draw buttons just by using low level STEmWin functions.
This is third part of the series. If you have not finished part 1 and part 2, you need to, if you want to continue with this one.
This is continuing from part 1 of tutorial. We prepared everything in previous tutorial now let’s initialize the display and write our simple “Hello world!”
Dear readers! It seems that there are too many changes in CubeMX for this tutorial to work. Please do not follow it! I will soon make a new tutorial on this. Once I get some info back from ST. Thank you! Slemi In this series of articles I will show you […]
It is time to use some alternate functions on ports pins. For this example we will use alternate function of PORTA.2 and PORTA.3 to serve as RX/TX of USART2.
In previous posts I wrote about blinking LED and configuring ports. Now it is time to read some buttons.
In previous article we programmed LED on Nucleo board to blink. In this one I wiil try to explain in detail how I/O pins on STM32 work. This is basic tutorial on STM32 I/O ports. There are some things marked, that I have yet to check. On our board there is STM32F401RET6 microcontroller. Above is […]
As mentioned in previous article in this one I will explain how to blink LED on Nucleo F401RE using STM32CubeMX and SW4STM32. We won’t go into details about each line of code. Purpose of this tutorial is just to get LED to blink.
Here I will try to explain step-by-step how to install STM32CubeMX or short CubeMX from now on.